Doom 3

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Editing Categories:

Modding
General information about producing and distributing mods
Coding
Modification of the engine’s source code
Mapping
Information about level design and the tools
Modelling
Modelling and file format information
Texturing
Explanation of material shaders and image files
Scripting
Information about Scripting for GUIs and Levels
Declarations
Declarations define the properties and behavior of game content
Audio design
The creation of musical tracks and sound effects

Featured Articles:

How to get help
A good introduction to the use of this wiki
Console
Everything you need to know about the Doom 3 engine console
Script events
Doom 3 relevant script events
Startup parameters
Parameters you can add when starting Doom 3
Folder structure
An overview over the folders used by Doom 3
File formats
All the different file formats used by the Doom 3 engine
Tutorial list
An extensive list to tutorials on a wide range of topics

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This wiki is focused on documenting the various aspects involved with developing assets, levels and modifications based on the id Tech engines. If you’re new to the site or a wiki in general, please visit the about page to learn more about this project.

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As modwiki is a community project, feel free to register and join us on this great endeavor! Please check out the style guide for some general editing guidelines. Visit open tasks to find out which pages need help. You can also visit the sandbox to experiment with the wiki markup language. To learn how to edit or create pages, please take a look here .

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High quality links:

Other interesting id Tech engine editing sites:

www.doom3world.org
The premier discussion forum for all Doom 3 engine games
www.iddevnet.com
The official id Software website for Doom 3 engine editing

Doom 3 game and engine:

The Doom 3 engine made its debut on August 2004 with the release of Doom 3. It introduces several advantages over current available engines:

  • Unified lighting system
  • Fully dynamic shadowing
  • Interactive, resolution-independent surfaces, called GUIs
  • Built-in editors sharing the same renderer pipeline as the game
  • Strong and flexible scripting language
  • Material shaders with bump- and specularity-map support
  • Physics system
  • Inverse Kinematics for characters/monsters

Doom 3 was created by id Software and published by Activision . Release date for the PC version was August 3, 2004.

System Requirements:

  • Operating System: Windows 2000/XP, Mac OSX, Linux
  • CPU: Pentium 4 1.5 or Athlon XP 1500+
  • Memory: 384MB
  • Storage: 2.2GB
  • Sound: 100% DirectX 9.0b Compliant / 16-bit
  • Video: 100% DirectX 9.0b Compliant / 64MB RAM

ROE Expansion:

  • Storage: Additional 1030MB
  • Video: 100% DirectX 9.0c Compliant